The Troopers HUD


  1. Health Indicator
    Located, by default, in the upper-left corner of the HUD, the health indicator is comprised of a series of ten bars. As the player’s health depletes, bars will deplete from right to left before elimination. Health can be replenished at any time by visiting a Bacta Station. See the section on Recharge Stations on the Weaponry page for more information on regaining health.
  2. Weapon Icon
    Located just beneath the Heath Indicator, the Weapon Icon visually indicates which weapon you are currently holding. The icon serves as an extra reminder while the player is checking on remaining health and energy levels, helping the player ensure that nothing is ever left to chance.
  3. Next Objective Readout
    The Objective Readout lists the next objective that the player must strive to attain, prefixed by the intruction "Use" or "Destroy" depending on what the player must do with said objective.
  4. Objective Time Left Indicator
    This circle slowly fills from bottom to top as a usable objective is being completed. Once the circle is completely full, the objective has been attained, and the next objective in the game is activated.
  5. Rebel Status Icon and Score Indicator
    Directly beneath the Objective readouts sit the Rebel Status indicators. While the current score of the Rebel Alliance team is showcased on the right, a yellow line moves up and down the Rebel icon to the left, providing a visual clue as to how the Alliance team is doing in relation to the Imperials.
  6. Imperial Status Icon and Score Indicator
    Directly beneath the Rebel Status indicators sit the Imperial indicators. While the current score of the Imperial team is showcased on the right, a yellow line moves up and down the icon to the left, providing a visual clue as to how the Imperials are doing in relation to the Aliance.
  7. Overhead Map
    Displaying the player's location, the location of all his or her teammates, the location of the next objective, and the locations of any enemies your teammates have spotted, the overhead map is an invaluable tool during any objective match.
  8. Location Readout
    The location readout displays the name of the player's current location in the map.
  9. Current Class Icons
    Displayed on either side of the chat window, the class icons show which class the player is currently functioning as.
  10. Chat Window
    The in-game chat window displays game messages as well as messages from your teammates and any broadcast messages sent by either faction.
  11. Objective Brackets
    The next objective for the player's team os showed on the HUD as being surrounded by brackets. Once the player is close enough, the title of the objective appears beneath the brackets.
  12. Targeting Reticule
    Either static or dynamic depending upon the player's preference, the reicule nevertheless shows the direction in which your weapon is aimed.
  13. Character Class Icons
    Floating just above the head of any character in range, class icons show the class of the displayed character. While enemy classes show up only when targetted, friendly class icons are visible even through walls.
  14. Kill Messages
    Every kill and/or death in the game is displayed here.
  15. Number of Clips Remaining
    This number shows the number of full powerpacks the player still has in his inventory. Depleted powerpacks can be recharged at ammo stations.
  16. Number of Shots Remaining
    This number shows the number of shots remaining in the currently equipped powerpack.
  17. Stamina Bar
    Sprinting and jumping deplete this bar. Once the bar is depleted, a player can only move slowly and cannot jump.

Target Identification System

Troopers uses a new and innovative method of tracking teammates, enemies, and gameplay objectives in-game. There are two primary types off identification systems: target identification, used to track all teammates and visible enemies, and objective identification, used to track major gameplay elements such as team flags, objectives, and CapPoints. Identification systems can be activated or deactivated from the game Menu; see the section on Troopers-Specific Menu Options for more information.

The target identification system, enabled by default, displays colored brackets around players so long as they can be targeted, the rules of which are based upon team affiliation and visibility. The color of the brackets varies by health and team membership: all enemies appear as blue at all times, while teammates’ brackets cycle from green to red as their health falls. The color of the player’s teammates’ brackets is identical to the color they see on their own HUD health meters.

While the brackets of teammates within the player’s field of vision are always displayed on the player’s HUD, regardless of whether they are visible via line of sight, enemy tracking is dependant upon two contingencies: distance from the player to the target, and whether or not a teammate has identified said target. When the player identifies a target by drawing the reticule over the enemy, brackets will close in around the enemy before expanding away, notifying the player that the enemy's position has been transmitted to the rest of the team. Teammates a suitable distance away from the enemy will then be able to track the enemy's position. At close ranges, however, enemy targeting becomes erratic; interference from comlinks on separate frequencies often drown out precision targeting; while the player will be able to continue to transmit an enemy's location to more distant teammates, he will be unable to maintain his personal targeting brackets.

Objective Identification System

The objective identification system, enabled by default, displays data regarding major objectives in the current map. Major objectives include team flag bases and objectives. The colorization of Objective ID's are directly related to the coloration of the Objective icons on the HUD; ergo, an objective that appears as a blue circle on the HUD must be captured by the player's team, and so appears with a blue Objective ID. The player should remember that the colors of Objective ID's are not indicative of team control, but rather of objective status.