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     News
  Troopers Version 2.1 - OUT!  -   ViperEye   -  19th Nov 2003
As BeyondUnreal kindly announced in their feature last week, the Troopers team has been hard at work patching and augmenting our V2 release to get things nicely up to snuff, and we can finally say that we're done. After nine distinct internal patches and two different possible release candidates, we're proud to be presenting you with Version 2.10 of Troopers (internally labeled 7.20, as you will be able to see in the included Release Notes)! While you're downloading, you can check out the changelog provided below; it'll give you an idea of what's been modified for 2.1:

New Additions:
  • The Star Destroyer map that was newly released for V2 has been converted to our Objective Match gametype and reworked to acknowledge the differences between TDM and OBJ. The scenario involves the invasion of an Alliance strike team into the Star Destroyer Iron Regent, and follows its efforts to steal vital information from the starship's onboard computer, shut down the shield generators, and cripple the radar arrays for the benefit of an X-wing squadron without. Defend your ship as an Imperial Stormtrooper, or work to take down the cruiser as an Alliance commando; you determine the path of fate.
  • A new character, Vuloon "Stimman" Qel-Q'tarr, is now available to Rebel Alliance players for selection. The character comes replete with an extensive backstory; those of you who enjoy going deeper into the Star Wars universe may find some entertainment in its reading.
  • The Objective Identification system has a new feature: when an objective is under attack, the OID will flash. Though small in the grand scheme of things, this update greatly enhances the ability of a player to know precisely where a battle is being fought, so that he or she can move in to attack or defend as necessary.
Gameplay Tweaks:
  • The E-11 Blaster Rifle per-bolt damage rate has been increased.
  • The rate of fire for the E-11 Blaster Rifle's single-fire mode has been increased.
  • The positions of the DL-44 Blaster Pistol and the DLT-19 Heavy Blaster on the screen have been updated to provide more immersion for the player.
  • The ability for players to dodge has been removed, making it harder to evade incoming bolts. It is now essential to maintain cover wherever possible, and to plan your advancements.
  • The overlay textures on the Objective Listing menu are now translucent, allowing for better look at the objective and its surroundings.
  • The Artificial Intelligence of the Troopers bots has been heavily tweaked. Bots now have a better understanding of the various voice messages that are used in the game, such as “Fire in the hole.” Additionally, their combat behavior has been augmented to give the bots more cautious personalities in blasterfights. It is now less likely for a bot to charge towards a target with blasters blazing.
  • The maximum number of Thermal Detonators that can be carried at any one time has been lowered from three to two. Thermal detonators are extremely powerful weapons when placed in skilled hands; three detonators were found to be far more firepower than was required to clear rooms of hostiles.
  • The music track that's played on the various Star Destroyer maps has been enhanced greatly by SaMbO from its previous version.
Bug Fixes:
  • Fixed elevator-related bugs on TR_OBJ-EndorLandingPad and updated explosion effects.
  • Fixed zoning issue on TR_DM-Yavin and inserted pickups.
  • Fixed TR_CTF-CarbonFreeze freezing chamber effects in net play.
  • Fixed various locations on TR_CTF-Dagobah where the player could get stuck, and updated pickup placement.
  • Fixed TR_DM-EndorAssault static mesh issues and improved map interaction.
  • Fixed TR_DM-StarDestroyer and TR_CTF-StarDestroyer pathing and emitter issues.
  • Fixed clientside bolt prediction issues that caused the bolts to be destroyed without any explosion effects in net games.
  • Fixed texture compression issues that caused some shaders to go purple or green when mipmapped.
  • Fixed faction-specific derez effects not working in net games.
  • Fixed the uninstall link that is generated by the ut2mod installer to have the correct parameters.
  • Fixed weapon switching glitch in net games.
  • Fixed the bug that caused the Thermal Detonator kills that are made by a person who has died after throwing it to be shown as suicides, rather than kills.
  • Fixed issue that caused some characters to show up as Gorge in net games.
  • Fixed our overly-confusing Mac installation instructions. Many thanks to Martin Dirk Zimmer for the help on this one!
The release comes in five different flavors: a full UMod installation, a 2.0 to 2.1 UMod patch installation, a full .zip installation, a 2.0 to 2.1 .zip patch installation, and a .zip dedicated server installation. Download links to all versions are accessible at our official host, LucasFiles.com, via the download link to the left.

We encourage server admins to install our new dedicated server package on their servers! As usual, several Troopers servers will be graciously hosted by Jolt to allow fans to play online from the moment of release. We're also in contact with other gaming networks to discuss international server hosting.

If you have any suggestions, comments or bug reports, please feel free to post them in our forums. Alternatively, you can visit our IRC channel #UT2003Troopers on irc.gamesnet.net to chat with the developers and fans. There's always someone in there to talk to; pop in anytime!

We hope you enjoy our latest release as much as we have enjoyed working on it! Our thanks go out to all who have followed Troopers since its inception, all who have only recently begun to play, and all in between. As always, our mod is for you: enjoy it!

- The Kinetic Studios Team
- http://www.kineticstudios.net/
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 Comments


lucasfiles.com down?
freburg - - 22nd Dec 2003 13:35
gives me error 404 on the link
Dragunov - - 05th Dec 2003 12:35
Yes we have those TIEs you see on the mainpage as usuable vehicles

Dragunov
Yoshiro - - 27th Nov 2003 21:55
We are going to 2k4 buzzbat, but we also allready have vehicles for internal use only
UT2004
buzzbat - - 23rd Nov 2003 23:41
hopefully this mod gets converted when 2004 comes out... then vehicles are a big possibility
WOOHOO!
SC7211 - - 23rd Nov 2003 17:54
Alright now online play should be much less of a strafeing match!

good fixes all, they make the game sound much more tatical. Anyway thats what StarWars was like in the films, I never rush out into fire fights, even in Q3 I like to ambush people, and sneek around with my frinds now we can play it like it was ment to be!
Nice!
schNUffY - - 22nd Nov 2003 03:21
Nice work guys! If you can now put hicles in, the mod is perfect
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